AudioSource
Description
This node describes a source of audio data that will be read from
an audio decoder. In this two-dimensional player, the audio data
will be read from this node by the audio renderer thread, separate
to the thread which is running the presenter and visual renderer.
Proxy class hierarchy
AudioSourceProxy
: Traversable
Fields implemented
pitch | No. |
startTime | Yes, but only using the initial value. |
stopTime | No. |
Implementation details
The PreRender() method will register this audio source
node with the audio renderer the first time this function is
called. For more details on how audio rendering is performed,
see the section describing the
Audio Rendering API.
Currently the software only supports the startTime field, and
then only the initial value, not one that is changed using a
route.