AudioSource

Description

This node describes a source of audio data that will be read from an audio decoder. In this two-dimensional player, the audio data will be read from this node by the audio renderer thread, separate to the thread which is running the presenter and visual renderer.

Proxy class hierarchy

AudioSourceProxy : Traversable

Fields implemented

pitch No.
startTime Yes, but only using the initial value.
stopTime No.

Implementation details

The PreRender() method will register this audio source node with the audio renderer the first time this function is called. For more details on how audio rendering is performed, see the section describing the Audio Rendering API.

Currently the software only supports the startTime field, and then only the initial value, not one that is changed using a route.